A server-sided hit validation system designed to prevent illegitimate interactions to entities.
Verifies movement when attempting to land critical hits.
Advanced server-sided collision detection. Detects and prevents the modification of movement to pass through materials.
Verifies that a player falls when not standing on anything.
Verifies that a player does not destroy a block too quickly.
Analyzes PacketPlayInFlying packets and checks whether a player is sending them at a higher frequency than normal.
Verifies horizontal movement velocity.
Analyzes the time difference between a player's hit and last move.
Verifies horizontal movement while in air.
A server-sided hit validation system designed to prevent illegitimate interactions to blocks.
Verifies that a player interacted with a block before destroying it.
Verifies that players do not exit liquids upwards unless there is a solid material adjacent to the player.
Validates the integrity of the "ground" flag in PacketPlayInFlying packets.
Analyzes a player's entity interaction frequency.
Analyzes a player's interaction accuracy.
Analyzes a player's mouse movements during entity interaction.
Verifies that a player swung their arm before and at the same tick as hitting an entity.
Verifies that a player accepts knockback.
Verifies that a player's head pitch is not less than -90 degrees or greater than 90 degrees.
Validates entity interaction based on an approximate distance calculation.
Validates entity interaction based on an approximate direction calculation.